Live2D Retargeting Overrides
The Editor enables artists to custom map tracking animations to animation inputs. Currently only working for Live2D Avatars.
Steps to add it on a 2D model:
1. Select the Live2D avatar from the Hierarchy Panel
2. In the Editor Panel, open Live2D Options and then Retargeting Overrides
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3. Click Add Override and select a Live2D Animation Input you want to retarget. For the purpose of this guide, we selected ParamEarLOn.
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4. Now add a tracking input that you want to retarget by clicking the Add Input button. We chose JawDrop for the purpose of this guide.
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5. It will look like this:
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6. In Avatar Puppeteering (Tools > Avatar Puppeteering), toggle the MouthOpen expression and see the effects on the avatar. When setting Mouth open to 1, the left ear will show up.
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That’s all. The system enables you to also add more than one tracking input to retarget (by default, use as a weighted sum) or even use other operations on the tracking inputs such as min, max, or inverse sum.
We have also prepared a motion output parameters list for you, the avatar creator for custom-animating your avatars in Animaze. You will likely want to refer to this list to custom-map aspects like Hand Motion from Ultraleap (Leap Motion) on your custom Live2D avatar (and more).