Avatar complexity tiers

Let’s start with 3D avatars.

The 3D avatar models and the Props contain different numbers of polygon faces. The more detailed the object is (highpoly-model), the more computational power it will need to be displayed and animated.

Remember, in an *.avatar container file you can put multiple types of avatar content. Sure, mostly you will find there 3D characters/avatars, but an Animaze *.avatar container file can also hold Props (hats, glasses etc.), backdrops (3D/2D), 2D avatars (currently using Live2D technology) or hybrid avatars.

Depending on the use-case you envision for your avatar (mainly used in a face-cam scenario, on mobiles or on desktops) it can have varying degrees of complexity.

 

To make things easier, we are defining for you several complexity tiers for 3D avatars:

Complexity tiers for 3D avatars for Animaze by Facerig

Supported shading in Animaze by Facerig

Complexity by performance

Complexity by download size

There is an extra avatar Tier, namely the hybrid avatar, which consists in the combination of 2D with 3D world. You can find more information on it here

We will update this document on a regular basis, anytime notable changes arise and need to be publicly shared.

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